Tuesday, 11 February 2014

Listening 2

  1. What is he going to teach in the following 6 weeks?
  2. What games applications means
  3. What can we learn from games?
  4. Something popular about the games
  5. What is gamification about? (Three things)
  6. The power of games, spend time, enjoy it.
  7. Where can you apply gamification techniques?
  8.  Natural desires for competition, achievement, status, self-expression, altruism, and closure
  9. What is Samsung Nation?
  10. A web witch you can speak with the producers, and make reviews, or seeing videos...
  11. What are three characteristics from games that Samsung Nation has? (Three things)
  12. Point systems and badgets
  13. Why did Samsung Nation do that?
  14. Spend more time in they web
  15. What is he going to unpack in the following series of lectures?
  16. What exactly gamification means
  17. What does he say about the shelves?
  18. finish the video to now it

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